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24 February, 2014
The balance between Law and Chaos has a major effect on the game. If you cast Law spells, the balance shifts towards Law, making them easier to cast. If you cast Chaos spells, the balance shifts towards Chaos, making Chaos spells easier to cast. This can be an important part of your strategy, especially if you want to summon some dragons. This was a feature of the original Chaos, and is also an important part of Chaos Reborn. However, there is something new with Chaos Reborn. The environment and terrain will gradually transform based on the balance, eventually resulting in a significantly warped landscape. Chaos writhes with random energy, while Law terrain becomes ossified and chrystalline. The effect can be dramatic if the balance is shifted far in either direction. Does the terrain...
03 February, 2014
So here are some new screenshots with some improved graphics. I also thought it would be a good opportunity to show the combat interface of Chaos Reborn. It is remarkably simple - on the surface. When you select a creature, every space you can move to is highlighted, and every enemy you can attack is highlighted. For each enemy there is a percentage number which tells you the chance of killing that enemy in combat. This number is derived from the ratio of the attacker's Combat Rating to the defenders defence rating. Combat always has two possible outcomes - either you kill the enemy or you don't. It may be obvious from this system that it is always possible to kill an enemy, no matter how unlikely. This is a major part of the Chaos experience - the uncertainty, the hope, the...
21 January, 2014
Since we have just created a nice new set of terrain it deserves some explanation of how it works in the game. Those of you who played the original Chaos will remember that the arena was just a black background, discretely divided into an unseen grid of 15 x 10 spaces. Chaos Reborn features a 3-level terrain system with various types of environments and different objects like trees and rocks. Creatures may normally move one level height difference from one tile to the next, but they cannot wallk up or down two levels. These 2 level drops create impassable hex sides. When attacking from a higher level, creatures get a combat bonus. You can see this in the screenshot below. The Giant is selected and the interface shows information about movement and combat. The orange circles show...
17 January, 2014
Welcome to the new Chaos Reborn website. Here, you will be able to follow the latest game development news and participate in discussions on our forums. 2014 will be a very important year for Chaos Reborn because we will be launching our Kickstarter campaign and then stepping up a few gears on development to get the game to you as soon as we can. We already have a working, multiplayer prototype with 33 spells implemented. The team based 2 vs 2 mode is really excellent, and we have had many epic battles with it. But there is a lot more to come. I am particularly excited by the 'Realms of Chaos' single-player mode, because it will add a whole new dimension to the Chaos Reborn experience. Who would have thought a modest little ZX Spectrum game made 30 years ago would be brought to...